Permafrost V1.1

Hello!
Today we released a small update to Permafrost.
The main goal for this update is QOL and adding stuff we didnt have time to add before.
Since Permafrost was a GameJam game, we dont want to add more content.
Changelog:
UI
-Redid menu ui
The ui for the main menu, settings and death screen look better now!
-Added credits menu
This menu can be found in the main menu's settings.
-Smaller in-game ui
Things like the frostbite/insanity bars and the hotbar are smaller.
-Added item icons
Items no longer show a colored ball, you can now know what items you have!
MISC
-Added lockpick and lookpick
Added the lockpick item, and with it a new entity called "Lookpick". This wasn't in the original build due to us not having lockpicking done.
-Changed starting and ending rooms visuals
The starting and ending rooms are no longer weirdly colored, and the starting room has some lights
-Optimized cutscenes
Turns out the cutscenes still had like... scripts in them. All the rooms in the cutscenes would work like normal rooms. Thats removed now. Apart from some paintings, they still have scripts.
-Aligned rooms
The rooms before this update had weird stepups/drops between them. This was really annoying but is now fixed.
Balance changes
This one is a bit weird because I dont have the original numbers :(
-Frostbite death set from 175 to 200
-Frostbite regain set from 1/0.2s to 3/0.2s
Frostbite was balanced around one broken windows room before, but since there are usually multiple in a train, the player will now lose their frostbite faster
-Sanity death set from 35 to 40
-Soothing bell sanity gain from -20 to -120
Sanity can now also go until negative sanity death, so this sets the sanity death to -40.
-Heatpack frostbite lost set from -70 to -200
The heatpack was horrible before, this actually makes it worth using.
-Shadowman is faster if there are also broken windows
Shadowman(The one that turns the candles off) now takes a random between 6 and 8.5 seconds if the room also has broken windows, instead of the normal between 7 and 10 seconds.
-Shadowman can hit the player in further rooms
There was a bug where the shadowman would not hurt the player if they entered the next room, this is now fixed.
-Allears aggressive speed set from 5 to 8
Allears used to be really easy to avoid by running, this should hopefully fix that.
These changes should make the Permafrost experience a lot smoother. This will probably be the last update to Permafrost, unless people request updates. The reason it was still updated after the game jam was because we are using this project for school, and need it to actually look good.
Thank you for reading!
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